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Code Sprint Yields Important Lessons for iPad News Apps
At a conference last weekend for developers of iPad news apps, organizer
Burt Herman posed an unexpected question: "How can we make news more
like finger-painting?" he asked.
He was responding to a point
made by Jennifer Bove of
Kicker Studio, a product-design firm. She had just pointed out how
satisfying it is to manipulate media on the iPad, comparing it to
painting. "It's as close as we can get to a tangible experience in a
digital world," she said.
Herman is the founder of Hacks/Hackers, which began last
November as an informal means to connect journalists (hacks) with
engineers (hackers). A veteran journalist and John S. Knight fellow at
Stanford, he sought to foster innovation by connecting the two worlds.
This
weekend's conference, Hacks/Hackers
Unite, was attended by nearly 100 reporters, editors, designers,
programmers, and future-of-journalism enthusiasts. Half programming boot
camp and half journalism immersion, the event was intense and
ambitious, and by the end of the second day, a
dozen teams had each developed a new app to push the boundaries of
news and media on the iPad.
Here's what the group learned over
those two days:
User research is
vital and in short supply.
Appealing primarily to
reporters and engineers, Hacks/Hackers Unite saw no shortage of news
nerds. But there was one group that was missing: end users. (Herman
envisions that Hacks/Hackers will focus more intently on users' needs in
the future. Subsequent events, he said, might begin with on-the-street
surveys of news consumers.)
Familiarity with users proved
invaluable, as the weekend's most successful applications were developed
by teams that came with knowledge of specific user groups. The breakout
hit of the event was Citizen Kid News, a news app for kids 7 to 11.
Users are presented with articles curated daily and receive rewards for
answering news quizzes and investigating supplemental materials.
Led
by Valerie Mih, most of the team hailed from See Here Studios, a company
that creates 3-D e-books for children. Prior to Hacks/Hackers Unite, See
Here had gathered research on journalism curricula at elementary
schools. They planned to visit a school later to demonstrate their
application.
Another app designed for a specific user group: Quizshot. The team included journalism
teachers who had observed that many of their students don't follow the
news. Quizshot allows users to create and share their own news quizzes,
which its creators hope will motivate students to develop more regular
news-reading habits.
Make the
most of physical interfaces.
"It's instantly more intimate
when you can touch it," said Quizshot's Staci Baird. Citizen Kid News'
Mih made a similar observation: "Touch interaction makes it a lot more
engaging."
Bove offered several iPad-specific pointers to ensure a
comfortable user experience:
- Design for one-handed use.
- Don't
neglect lefties.
- Don't make buttons any smaller than a
10-millimeter fingertip.
- Make the content the means of
navigation rather than relying on more abstract controls.
Bove
also said that the top three problems with iPad apps are
discoverability, memorability, and accidental activation. Because the
field is still young, many iPad apps are plagued by unfamiliar controls
that are hard to find and understand.
But that doesn't mean that
developers should be timid about pushing the boundaries of interfaces.
Standards will only emerge though experimentation.
One of the
most creative interfaces was developed by Joey Baker, Chris
Peters, Jonathan Wong, Stefan
Gorzkiewicz, Cody Brown and Kate Ray. Their Smartbook app (now
called Open Margins) was designed to detect news-reading habits and use
that data to improve the reading experience for other users. They called
it "crowd-reading."
For example, when a user finds content
difficult to understand, he is encouraged to shake the iPad in
frustration. As a pattern of frustration emerges, other readers are
warned when approaching a difficult passage. In future versions, users
might pet the screen to indicate enjoyment.
Another innovation
from the Smartbook team: Pinching a page (as though zooming out) would
condense a passage down to a summary; spreading fingers like you would
to zoom in would offer more detailed content. Although they didn't have
time to build that functionality during the weekend event, it's an
example of the kind of gestural innovation that might one day become
second nature to iPad users.
Changing
technology requires nimble teams.
By design, most teams
were small and worked fast. That offers a lot of promise, according to
Stanford journalism grad student Drake Martinet, who advocates for a
"skunk works" approach -- small, fast-moving development teams. "You
need to build a culture of adjustable thinking," he said.
Martinet
led development on an application called Lensio that tapped into The
New York Times' A Moment in Time project, which gathered
photos taken simultaneously by readers all around the world and arranged
them in a clever spinning interface. In just a few hours' time,
Martinet's team created a slick Moment in Time browser for the iPad.
"Survival in the future is going to depend on adaptability to massive
technology changes," he said.
This was a promising response to a
question posed earlier by Tony Deifell, a Hacks/Hackers Unite organizer
and the author of "The Big Thaw,"
a book about adapting to changes in media. Media organizations need to
ask themselves how they can "create value" with their structure, he told
the assembled crowd, and predicted that successful structures --
possibly skunk works -- will be discovered by newcomers who are not
burdened by legacy systems.
Expect
more multimedia and location-aware apps.
Lensio was just
one of many popular multimedia apps developed over the weekend.
Sherbeam Wright showed off a
prototype for IndieMobi, a
website that independent videographers could use to create their own
applications. As designed, the site would allow users to upload video,
which would automatically be turned into an application and submitted to
the iTunes store.
Ross Harmes,
Lauren Ladoceour and Scott Schiller created an application that allows to switch
on the fly between audio and text versions of a story. "Same story,
two or three different ways to tell it," Ladoceour explained.
With
a headcount of fifteen (including me), another team opted for a
media-rich experience. We designed a platform that news organizations
could easily populate with their own media, creating a custom-branded
multimedia news browser. To test the software, we sent reporters down
the street to gather original reporting (including interviews, video,
and maps) from San Francisco's inaugural Harvey Milk Day.
Mapping
and location were a key component of several projects, including the
popular Whosreppin.me. An
iPad-formatted website, Whosreppin.me detects the user's location,
displays articles about that state's congressional representatives, and
provides links to either praise or criticize the user's representative
via Twitter. Another app called "Ephemera" sought to gather historical
items like menus, matchboxes, fliers and old photos and place them on a
map that surrounds the user's present location.
New tech presents a playground for
journalists and developers.
"In 36 hours we're not going
to save journalism," Herman told the assembled hacks and hackers as the
weekend wound to a close, "but hopefully we've seen some hints here of
what's possible."
The point of the event, Herman said, was to
facilitate a dialogue between two groups in whose hands the future of
journalism rests. He said he hoped events like these would help bridge
the gap between the creators of content and the creators of tools for
distributing that content.
As he spoke, a table of sandwiches was
prepared nearby. "Should I tell people lunch is ready?" asked an
organizer. Herman nodded, and she pulled out her phone. "I'll tweet it,"
she said.
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